In this page, we will detail the cross-platform ufont
module provided by our own UntitledFontUtils
library. This module adds a number of utility functions that makes it
easy to provide your users with the following:
- A list of the currently available system fonts
- Filtering for a desired system font
- Creating a collection of system fonts that covers all code ranges which can easily be loaded into dear imgui
We also provide some additional functionality that integrates this module into the framework in an easier way.
Enabling in the build system
To enable it, update your uvproj.yaml
so that the
ufont
key under enabled-modules
is set to true
like this:
name: "MyProject"
version: "1.0.0.0"
engine-version: "1.0.0.0"
enabled-modules:
os: true
ufont: true
Then, regenerate the modules cache by running the following command:
user $ https://madladsquad.com/UVKBuildTool --generate <project directory>
After that, refresh your CMake project with
cmake ..
!
Event safety
The entire module is flagged as event safe at
Any time
.
Using the library
The library has already been documented on its own GitHub repo's wiki.
Checking for the module
To check for the module at compile time, use the
UIMGUI_UFONT_UTILS_SUBMODULE_ENABLED
macro.
Runtime checking can be done using the ufont
member of
the ModuleSettings
struct. More info can be found here.
C API
More info on the UntitledFontUtils library's C API can be found here. The page explains both APIs in one place.
- Home
- Beginner content
- Install guide
- Creating and using the UI components
- The Instance
- The Init Info struct
- Textures
- Logging
- Unicode support
- Additional features
- Client-side bar
- Custom type definitions
- Memory management
- C API development
- Config files and Folders
- Interfaces
- Internal Event safety
- Customising the build system
- Modules system
- Collaborating with others
- Advanced content
- Developer and contributor resources
- Misc