In this page, we will detail the cross-platform exec module provided by our own UntitledExec library.
Runtime checking can be done using the uexec
member of
the ModuleSettings
struct. More info can be found here.
Enabling in the build system
To enable it, update your uvproj.yaml
so that the
uexec
key under enabled-modules
is set to true
like this:
name: "MyProject"
version: "1.0.0.0"
engine-version: "1.0.0.0"
enabled-modules:
os: true
uexec: true
Then, regenerate the modules cache by running the following command:
user $ https://madladsquad.com/UVKBuildTool --generate <project directory>
After that, refresh your CMake project with
cmake ..
!
Event safety
The entire module is flagged as event safe at
Any time
.
Using the library
The library has already been documented on its own GitHub repo's wiki here, simply skip the initial installation instructions since they're not relevant.
Checking for the module
To check for the module at compile time, use the
UIMGUI_UEXEC_SUBMODULE_ENABLED
macro.
Runtime checking can be done using the uexec
member of
the ModuleSettings
struct. More info can be found here.
C API
You can find out more about the UntitledExec library's C API here.
- Home
- Beginner content
- Install guide
- Creating and using the UI components
- The Instance
- The Init Info struct
- Textures
- Logging
- Unicode support
- Additional features
- Client-side bar
- Custom type definitions
- Memory management
- C API development
- Config files and Folders
- Interfaces
- Internal Event safety
- Customising the build system
- Modules system
- Collaborating with others
- Advanced content
- Developer and contributor resources
- Misc