The text utils module provides a number of rich text rendering widgets to imgui. We use our UntitledImGuiTextUtils library to handle this functionality.
Enabling the module
To enable the text utils module, update your uvproj.yaml
so that the text-utils
key under
enabled-modules
is set to true like this:
name: "MyProject"
version: "1.0.0.0"
engine-version: "1.0.0.0"
enabled-modules:
text-utils: true
Then, regenerate the modules cache by running the following command:
user $ https://madladsquad.com/UVKBuildTool --generate <project directory>
After that, refresh your CMake project with
cmake ..
!
Next, in your source file, include the Modules.hpp
header in your components like this:
#include <Modules/Modules.hpp>
Event safety
The entire module is flagged as event safe at
All ready
Learning the module
To learn more about using the text utils module, check out the UntitledImGuiTextUtils GitHub wiki.
Checking for the module
To check for the module at compile time, use the
UIMGUI_TEXT_UTILS_MODULE_ENABLED
macro.
Runtime checking can be done using the text_utils
member
of the ModuleSettings
struct. More info can be found here.
C API
The UntitledImGuiTextUtils library is bundled with its own C API. More info can be found here.
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- Install guide
- Creating and using the UI components
- The Instance
- The Init Info struct
- Textures
- Logging
- Unicode support
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- Custom type definitions
- Memory management
- C API development
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- Internal Event safety
- Customising the build system
- Modules system
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