Dynamic libraries are libraries that you can dynamically load at runtime. Every operating system has its own functions in its API that you can use to interact with these libraries and load symbols.
We have developed a wrapper library that provides cross-platform
support for loading dynamic libraries called the
UntitledRuntimeLibraryLoader
or simply URLL. We bundle it
with the framework. To use it, simply include the following header in
your source file:
#include <urll/urll.h>
And head to this wiki entry in our game engine's docs to learn how to use the API.
Event safety
The entire module is flagged as event safe at
Any time
- Home
- Beginner content
- Install guide
- Creating and using the UI components
- The Instance
- The Init Info struct
- Textures
- Logging
- Unicode support
- Additional features
- Client-side bar
- Custom type definitions
- Memory management
- C API development
- Config files and Folders
- Interfaces
- Internal Event safety
- Customising the build system
- Modules system
- Collaborating with others
- Advanced content
- Developer and contributor resources
- Misc