To update the engine, you first need to run the update-engine.sh
script. It will:
shaderc
in the UVKShaderCompiler
Due to the way that Windows works, symbolic links don’t work at the moment, so you need to copy the Engine/
, UVKShaderCompiler/
and UVKBuildTool
folders into your project’s directory. Additionally, you might need to update the Content/
and Config/
folders for your project.
To update your projects you need to navigate into the UVKBuildTool
to regenerate your files since there can be changes to the CMakeLists.txt
and others.
After that, build your project. If there are build errors due to undefined functions in your gameplay classes, you can always open the header definition of the class you’re deriving from and include the virtual functions that are missing.