Engine Folders
What we define as engine folders are the folders that you get in your core engine directory. These folders are the following
.githubConfigContentEngineProjectsUVKBuildToolUVKShaderCompiler
.github
The .github folder contains a bunch of metadata, including the CI workflows for this git repository
Config
The Config folder contains the templates for the Config folder in each project
Content
The Content folder contains the templates for the Content folder in each project
Engine
The Engine folders contains the full engine source code
Projects
The Projects folder contains all the projects you have with the engine
UVKBuildTool and UVKShaderCompiler
The UVKBuildTool and UVKShaderCompiler folders contain the source code for their respective libraries and CLI tools
Project folders
These are the folders in any project.
ConfigContentEngineExportedGeneratedSourceWrapperSourceUVKBuildToolUVKShaderCompiler
Config
The Config folder initially gets created as a copy of the template. It contains various config files your project can use!
The folder contains 3 subdirectories, Engine, Settings and Translations, under Settings you can find different personalization settings like
Editor.yamlRenderer.yamlWindow.yaml<insert theme>.uvkthemetheEnginefolder contains settings for your project and engine like:DefaultLayout.iniEditorKeybinds.yamlFallbackLayout.iniGameKeybinds.yamlTheTranslationsfolder contains all configs related to translations and localization
Content
The Content folder, like the Config folder, is created using the templates in the engine directory. By default, it only contains one directory called Engine, it contains all resources the engine needs for the renderer, editor, etc. It is meant to store any non-code content you have for your project, and because of that it is the directory the file manager in the editor has opened.
Engine
As mentioned in the previous statement, the Engine folder contains all the source code for the game engine. Under a project it isn’t copied but rather created as a symbolic link so that multiple projects can share the same code and not have problems with updating the engine down the line.
Exported
The Exported folder contains the packaged game once it is built for production
Generated
The Generated folder contains all generated source files as well as the shader cache. Shader cache files are all files with the filename being an MD5 hash and extension being .spv
Source
The Source folder contains all the C++ files used by the user
WrapperSource
It contains the source files for the wrapper
UVKBuildTool and UVKShaderCompiler
Just as mentioned before, they contain the code for their respective libraries and CLI tools. In every project they are symlinked just like the Engine folder.