What we define as engine folders are the folders that you get in your core engine directory. These folders are the following
.github folder contains a bunch of metadata, including the CI workflows for this git repository
Config folder contains the templates for the
Config folder in each project
Content folder contains the templates for the
Content folder in each project
Engine folders contains the full engine source code
Projects folder contains all the projects you have with the engine
UVKShaderCompiler folders contain the source code for their respective libraries and CLI tools
These are the folders in any project.
Config folder initially gets created as a copy of the template. It contains various config files your project can use!
The folder contains 3 subdirectories,
Settings you can find different personalization settings like
Enginefolder contains settings for your project and engine like:
Translationsfolder contains all configs related to translations and localization
Content folder, like the
Config folder, is created using the templates in the engine directory. By default, it only contains one directory called
Engine, it contains all resources the engine needs for the renderer, editor, etc. It is meant to store any non-code content you have for your project, and because of that it is the directory the file manager in the editor has opened.
As mentioned in the previous statement, the
Engine folder contains all the source code for the game engine. Under a project it isn’t copied but rather created as a symbolic link so that multiple projects can share the same code and not have problems with updating the engine down the line.
Exported folder contains the packaged game once it is built for production
Generated folder contains all generated source files as well as the shader cache. Shader cache files are all files with the filename being an MD5 hash and extension being
Source folder contains all the C++ files used by the user
It contains the source files for the wrapper
Just as mentioned before, they contain the code for their respective libraries and CLI tools. In every project they are symlinked just like the