Contains includes to all core dependencies of the Engine components
Contains the global
global variable, and it’s corresponding class UVK::UVKGlobal
which manage the entire global state of the engine
Contains all pre-processor definitions and macros
Typedefs of many types from other libraries
Contains an include to all interface classes
Contains utility functions
Contains the functionality for executing Scriptable Object
events
Contains the global entity pool
A header that includes all interface classes
Contains all scene actor functionality