The web mode of the tool provides additional tools for developing websites with static component systems. When run on a project, the tool will copy all files to an output directory, run the templating engine on them and host the files locally using your preferred web server.

Compiling for web

To compile for web, simply run the setup-web.sh function with an argument for your web project's location. There is only 1 command in this version of the build tool.

Call the UVKBuildTool --build with the location of your build directory and the location of your project to build and automatically host your project*.

The uvproj.yaml file

You can define a uvproj.yaml file in your project's directory. It provides configuration for the generator. A full file would look similar to this:

variables:
  - var: a
    val: a
  - var: b
    val: b
  - var: c
    val:
      - a
      - b
      - c
  - var: d
    val:
      a: b
      c: d
      e: f
      g: h
  - var: e
    val: e
allowed-extensions:
  - 
  - .css
  - .js
filename-blacklist:
  - test.txt
intermediate-extensions:
  - .tmpl
  - .tmpl.css
  - .tmpl.js
localhost-commands:
  - echo 'test' > real.txt
  - python3 -m http.server

Variables

Under the variables key holds an array of variable objects. Each variable object has a name and can hold a string key, an array or a map.

When call UVKBuildTool --build these variables are added to the parser and all files that will have templating applied on them, can use these variables.

Allowed extensions

In this list, you can add all file extensions you want to use the templating engine on.

File name blacklist

In this list, you can blacklist specific file names from being added to the output build.

ALWAYS BLACKLIST UBTCustomFunctions, .git and UVKBuildTool, OTHERWISE YOUR FILE COPY OPERATIONS WILL REALLY SLOW!!!

Intermediate extensions

In this list, you can list intermediate extensions. These files will have templating applied to them, but will be deleted after all files' templating finishes.

This is best used for files containing components, whose code you want to include into your other files, but don't need these components as independent files.

Localhost commands

This is a list of commands that will be executed to run a local web server for testing

The run-localhost-automatically field

If you're running the build tool on a CI system, like GitHub actions, you can set this variable to false to disable running the localhost commands and therefore escaping an infinite loop occurring.

The custom-pre-generation-commands field

Here, you can list commands that will be executed before the pages are processed and generated.

Useful for converting Markdown to HTML.

The custom include function

A custom include function is provided to the templating engine. Using it, you can do automatic copy-paste from a file into your file in a way, similar to C's #include statements

The function receives a list of files. All files' contents are run through the templating engine and then their content is concatenated into a string, which is placed on the position of the include call.

Custom localisation functions

We use the UntitledI18N library for localising websites. The following 2 functions can be used to translate your page:

  1. _ - Given a string ID, returns the translation. Additionally, pass an array after the ID to feed the positional arguments or a map to feed temporary variables
  2. ui18n_push_global_variable - Given a variadic list of arguments, pushes a global variable. Every odd argument(after the function name) is the name of the variable, and every even argument is its value.

Translation config files are stored under the Translations directory.


Generated pages are stored under a directory corresponding to their locale. For example, the translated version of index for en_US is stored under mysite/en_US.


More information about the translation format can be found here.

Adding custom functions to the templating engine

When first setting up the build tool for your project, a UBTCustomFunctions folder will be created, with the only function there being UBT::funcExportMain.

This function is called every time you build your project. Here you can add custom functions and variables to the generator. A reference to the generator used by the build tool is provided to the function as its only argument.

Since this function is written in C++, you will need to rebuild the build tool. To do this easily, run rebuild.sh by passing the file location of your project and your project type --web(this is what you want to use) or --framework. Example:

https://madladsquad.com/rebuild.sh .. --web

Rerun this function every time you change the UBTCustomFunctions.cpp and UBTCustomFunctions.hpp files.