Installation
Installing the engine is simple, simply compile all files under src
with your project and provide a copy of utfcpp
.
Configuration
Custom string type
You can provide a custom string type by defining the UTTE_CUSTOM_STRING
macro to be equal to the given type and the UTTE_CUSTOM_STRING_INCLUDE
macro to be equal to the include path in quotes. It is defined like this:
#define UTTE_CUSTOM_STRING my_string
#define UTTE_CUSTOM_STRING_INCLUDE "my_string.h"
Make sure that your string class is fully compatible with standard C++ I/O streams and that it can be initialised with an std::string
(usage of std::string
in the library is rare but is needed in some places).
Custom map type
You can also provide a custom map type by defining the UTTE_CUSTOM_MAP
macro to be equal to the given type and the UTTE_CUSTOM_MAP_INCLUDE
to be equal to the include path in quotes. It is defined like this:
#define UTTE_CUSTOM_MAP my_map
#define UTTE_CUSTOM_MAP_INCLUDE "my_map.h"
Make sure that your map is defined using 2 template parameters like this:
template<typename T, typename T2>
class my_map
{// Your code here
... }
Otherwise, our type definition will not work.
Exporting symbols when compiling a DLL
To export symbols when compiling a DLL, simply define the UVK_LOG_EXPORT_FROM_LIBRARY
macro on all builds and the UVK_LIB_COMPILE
macro when compiling the library.